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CLASS

The Archer

   Archer Class, a class that has the characteristics of an expert archer, using bows, heavy bows, and light bow. Archer had character build with high evasion, strong attack and fast, has a long distance attack to attack opponent, allowing Archer to attack early with a quick attack. This class is attacker with a long distance, it still has skill with a short to medium range, for short distances skills still have a good effect, but at a low level. There are some skills that are mostly same effect, and there are also skills that have Rare or Special effects, although Rare does not necessarily have a strong effect. The following classification of Archer Class will be explained below.

   

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   - Archer (Dex) -

   In this type of Dex, the character will have a skill that is capable launch quickly, this type attack type of Dex is physical attack, and weapons that will be used by characters with the type of Dex is an bow. To be able to use a bow, a character must have a status Dex required, for use weapon bow selected. To be able to use the skill type Dex is not bound by weapon bow types.

   - Skill Distance -
   Distance from skill capable launched into an opponent has a distance of 7,5m ~ 8,5m and average skill has a distance of 8,5m

   - Common Skill Effect -
   Increase Eva : Increases evasion player.
   Increase Speed: Increase speed player.
   Slow Enemy : Decrease speed opponent.
   Shock : Cancel opponent movement and attack.
   Counter Magic : Returns to opponent attack in based on percentage, every receiving magical attack.
   Magic Barrier : Player got immunity against magical attacks.
   Burn Percentage : Burn opponent by percentage.
   Reduce Def : Decrease opponent defense.

   - Rare Skill Effect -
   Drain HP: Restoring health player in based on percentage, when attack opponent.
   Stun: Knocking out opponent and unable to move, using skills, and use of potions.
   Reduce Max SP: Decrease maximum capacity of stamina opponent.
   Stagger: Opponent can not attack a few seconds in duration.
   Critical: Increase chance to provide critical attack.
   Reduce Max Health: Decrease maximum capacity of health opponent.

 

 

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  - Archer (Pow) -

   In this type of Pow, the character will have a skill that is able launchwith strong attacks, attacks of this type of Pow is a physical attack, and weapons that will be used by characters with the type of Pow is heavy bow. To be able to use this heavy bow, a character must have a status Pow required, for use a weapon of heavy bow selected. To be able to use the skill type Pow is not bound by weapon bow types.

   - Skill Distance -
   Distance from skill capable launched into an opponent has a distance of 2.5 m ~ 8,9m and average skill has a distance of 8,9m.

   - Common Skill Effect -
   Critical : Increase chance to provide critical attack.
   Shock : Cancel opponent movement and attack.
   Slow Enemy : Decrease speed opponent.
   Stagger : Opponent can not attack a few seconds in duration.
   Reduce Attack : Decrease opponent attack.
   Reduce Def : Decrease opponent defense.

   - Rare Skill Effect -
   Drain MP : Restoring mana  player in appropriate percentage, when attack opponent.
   Drain SP : Restoring stamina  player in appropriate percentage, when attack opponent.
   Drain HP : Restoring health  player in appropriate percentage, when attack opponent.
   Stun : Knocking out opponent and unable to move, using skills, and use of potions.
   Increase CD : Increase cooldown opponent.
   Burn Percentage : Burn opponent by percentage.
   Reduce Accuracy : Decrease accuracy opponent.
   Reduce Max Health : Decrease maximum capacity of health opponent.
   Reduce Range : Decrease distance opponent attack.

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  - Archer (Int) -

   In this type of Int, character will have a skill that is able Launch with strong attacks and good effect, attacks of this type of Int is a magic attack, and weapons that will be used by characters with type of Int is light bow. To be able to use this light bow, a character must have a status Int required, for use a weapon of light bow selected. To be able to use the skill type Int is not bound by weapon bow types.

   - Skill Distance -
   Distance from skill capable launched into an opponent at a distance of 4m ~ 8,5m and average skill has a distance of 8,5m.

   - Common Skill Effect -
   Increase Attack: Increases attack player.
   Def Increase: Increases defense player.
   Increase Speed: Increase speed player.
   Slow Enemy: Decrease speed opponent.
   Increase CD: Improve Cooldown opponent
   Drain HP: Restoring health is a percentage player to attack opponent.
   Reduce Range: Decrease distance opponent attack.
   Critical: Allows to provide critical attack.
   Phys Shield: Block physical attacks on opponent by percentage.
   Anti Element: Player got immunity to effects of elements.
   Shooting Barrier: Player got immunity against missile attacks.
              
   - Rare Skill Effect -
   Detection: Player can detect disappear opponent.
   Stun: Knocking out the opponent and unable to move, using skills, use of potions.
   Stagger: Opponents are not able to launch an attack within duration of a few seconds.
   Reduce Max Health: Decrease maximum capacity of health opponent.
   Debuff: Opponent loses buff.
   Pull: Pull opponent closer to player.
   Reduce Resis: Decrease resistance opponent.
   Shock: Cancel opponent movement and attack.
   Strike: Allows to provide critical attack, and increase percentage based attacks.
   Increase CD: Improve Cooldown opponent.
   Percentage Burn: Burn your opponent by percentage.
   Reduce Eva: Decrease evasion opponent.
   Accu Increase: Increases accuracy player.
   Teleport: Player disappear and move according to intended target.

 

 

 

   - Archer ( Miscellaneous ) -

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   Miscellaneous Skill is an additional skill, there is a learned skill that is free, and there is also the additional skill of a specific type. Some of the basic skill has a passive effect and use few cost skill point.
 

   - Basic Skill Effect -
   Regen CP: Restores CP by percentage.
   Experience: Provides EXP bonus based on a percentage.
   Accu Increase: Increases accuracy player.
   Increase Speed: Increase speed player.
   Max Health Increase: Increase maximum capacity of health player.
   Reduce Self Attack: Decrease attack player because of requirement effect.
   Eva Increase: Increases evasion player.
   Percentage Burn: Burn opponent by percentage.
   Increase Energy: Increases magical attack.
   Def Increase: Increases defense player.


   - Note -

   The explanation above is an overview of important effects for Archer Class Skill Tree, while for each type archer skill does not differ greatly, from low to high skill level only increase damage, cooldown is different, and quantity that can be targeted opponent. This class can do Hybrid, but many players prefer one type with few Hybrid.

Info

- Attack : All power damage.

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- Def : Physical defense.

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- Resis : Magic defense.

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- HP : Health Point.

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- MP : Mana Point.

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- SP : Stamina Point.

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- Melee : Close range physical damage.

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- Shooting : Missile long range physicial damage.

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- Energy : All range magic damage.

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- Accuracy : Chance to hit.

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- Evasion : Chance to evade.

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- Speed : Increase attack speed / movement speed.

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- Slow : Reduce attack speed / movement speed.

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