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CLASS

The Swordman

   Swordman Class, a class with characteristics swords master, using weapon like the light sword till heavy sword. Swordman have formed characters with health and defense formidable, well formed characters defensive or killer it would be a separate build for the player. This class is a close combat, but also able to attack at a considerable distance. There are some skills that are mostly the same effect, and there are also skills that have Rare or Special effects, although Rare does not necessarily have a strong effect. The following classification Swordman Class will be explained below.

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   - Swordman (Dex) -

   In this type of Dex, character will have a skill that is capable launch with fast attack, attacks of this type Dex is physical, and weapons that will be used by character types that Dex is a light sword. To be able to use this sword, a character must have a status Dex needed to be able to use a light sword weapon selected. To be able for use the skill type Dex require light sword weapon.


   - Skill Distance -
   Distance from skill capable launched into an opponent at a distance 2.5m ~ 9m, and average skill has a distance of 6.5 m.

   - Common Skill Effect -
   Pull : Pull opponent close to player.

   Reduce Def : Decrease opponent defense.
   Regen Percentage : Increase regeneration by percentage.
   Slow Enemy : Decrease speed opponent.
   Burn Percentage : Burning opponents by percentage
   Reduce Eva : Decrease evasion opponent.
   Reduce Accu : Decrease accuracy opponent.
   Dps : Opponent get damage every second.
   Unable Use Potion : Opponent can not use potions few seconds.
   Reduce Resist : Decrease resistance opponent.
   Reduce Range : Decrease distance opponent attack.
   Increase Max Health : Increase maximum capacity of health player.
   Increase Resist : Increases resistance player.
   Def Increase : Increases defense player.

   - Rare Skill Effect -

   Stigma : Marking opponent, any opponent that had the mark, receiving damage each other based on percentage..
   Stagger : Opponent can not attack a few seconds in duration.
   Debuff : Opponent loses buff.
   Reduce Max Health : Decrease maximum capacity of health opponent.
   Strike : Increase chance to provide critical attack, and increase percentage based attacks.
   Stun : Knocking out opponent and unable to move, using skills, and use of potions.
   Invincible : Provides immunity against any attack from opponent.

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   - Swordman (Pow) -

   In this type of Pow, the character will have a skill that is capable launch with strong physical attacks, and weapons that will be used by characters with type of Pow is a heavy sword. To be able to use this heavy sword, a character must have a Pow status needed to be able to use the selected heavy sword. To be able to use the skill type Pow require heavy sword weapon.


   - Skill Distance -
   Distance from skill capable launched into an opponent at a distance 2.5m ~ 9m and average skill has a distance of 5,5m

   - Common Skill Effect -
   Strike : Increase chance to provide critical attack, and increase percentage based attacks.
   Pull : Pull opponent close to player.
   Slow Enemy : Decrease speed opponent.
   Reduce Max Health : Decrease maximum capacity of health opponent.
   Reduce Range : Decrease distance opponent attack.
   Reduce Def : Decrease opponent defense.
   Increase Attack : Increases attack player.
   Shock : Cancel opponent movement and attack.

   - Rare Skill Effect -
   Stun : Knocking out opponent and unable to move, using skills, and use of potions.
   Debuff : Opponent loses buff.
   Stagger : Opponent can not attack a few seconds in duration.
   Approach : Player moves quickly towards the opponent simultaneously with attack.

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   - Swordman (Int) -

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   In this type of Int, the character will have a skill that is capable launch by magical attack with a strong effect, and weapons that will be used by characters with type of Int is a light sword. To be able to use a light sword, a character must have a status Int needed to be able to use a light sword selected. To be able to use the Skill type Int can use a variety of weapons sword.

 

   - Skill Distance -
   Distance from skill capable launched into an opponent at a distance 2.5m ~ 9m and average skill has a distance of 8,1m.

   - Common Skill Effect -
   Slow Enemy : Decrease speed of the opponent.
   Reduce Resis : Decrease resistance opponent.
   Reduce Range : Decrease distance opponent attack.
   Reduce Accu : Decrease accuracy opponent.
   Reduce Eva : Decrease evasion opponent.
   Strike : Increase chance to provide critical attack, and increase percentage based attacks.
   Dismount : Your opponent can not use vehicle and stop vehicle effects.
   Burn percentage : Burning opponents by percentage.
   Reduce Attack : Decrease opponent attack.
   Reduce Def : Decrease opponent defense.
   Increase Speed : Increase speed player.

   - Rare Skill Effect -
   Stagger : Opponent can not attack a few seconds in duration.
   Stigma : Marking opponent, any opponent that had the mark, receiving damage each other based on percentage.
   Unable Use Potion : Opponent can not use of potions few seconds.
   Stun : Knocking out opponent and unable to move, using skills, and use of potions.
   Reduce max health : Decrease maximum capacity of health opponent.
   Increase CD : Increase cooldown opponent.
   Element Barrier : Player acquired immunity to effects of elements.
   Debuff : Opponent loses buff.

 

 

 

   - Swordman ( Miscellaneous ) -

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   Miscellaneous Skill is an additional skill, free to learn, and there is also the additional skill of a specific type. Some of the basic skills have passive effects and use few cost skill point.

    - Basic Skill Effect -
    Increase Attack : Increases attack player.
    Def Increase : Increases defense player.
    Increase Speed : Increase speed player.
    Accu Increase : Increases accuracy player
    Resis Increase : Increases resistance player.
    Max Health Increase : Increase maximum capacity of health player.
    Teleport : Player disappear and move according to intended target.
    Invincible : Player acuired immunity few seconds.
    Reduce Self Attack : Decrease attack player because of requirement effect.

    Reduce Self Speed : Decrease speed player because of requirement effect.

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- Note -

    The explanation above is an overview of important effects Skill Tree, while for each type of skill swordman not differ much. From low to high level skill, only increase the damage, cooldown is different, and quantity that can be targeted opponent. Class Hybrid is difficult to perform due to differences in required types, but there are still some skill that can be learned for Hybrid.

Info

- Attack : All power damage.

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- Def : Physical defense.

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- Resis : Magic defense.

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- HP : Health Point.

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- MP : Mana Point.

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- SP : Stamina Point.

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- Melee : Close range physical damage.

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- Shooting : Missile long range physicial damage.

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- Energy : All range magic damage.

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- Accuracy : Chance to hit.

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- Evasion : Chance to evade.

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- Speed : Increase attack speed / movement speed.

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- Slow : Reduce attack speed / movement speed.

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