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CLASS

The Assassin

 

 

 

   - Assassin Dual Spear ( Dex ) -

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  In a type of Dex, character will have a skill that is capable launch with quickly and powerful, these attack type of Dex is physical, and weapons that will be used by characters with type of Dex is dual spear. To be able to use dual spear, a character must have status of Dex, which required dual spear weapon selected. Skill type of Dex requires dual spear.

   - Distance -

   Distance from skill capable launched into an opponent at a distance of 1.5 m ~ 10m and average skill has a distance of 4m.

   - Common Skill Effect -

   Critical: Allows to provide critical attack.
   Stun: Knocking out opponent and unable to move, using skills, use of potions.
   Slow Enemy: Decrease speed opponent.
   Teleport: Player disappeared and moved by intended target.
   Pull: Pull opponent closer to player.

   - Rare Skill Effect -

   Increase Speed: Increase speed player.
   Invisible: Player disappear until time it ends, and visible when attacking an opponent.
   Stigma: Marking opponent, any opponent who has hit mark got same damage by percentage.
   Transform: Transform opponent with special effects until a few moments.
   Debuff: Opponent loses buff.
   Increase Attack: Increases attack player.
   Reduce CD: Decrease cooldown skill players.
   Reduce Resis: Decrease resistance opponent.
   Counter Phys: Returns to opponent attack by percentage, every receiving physical attack.
   Counter Magic: Returns to opponent attack by percentage, every receiving magical attacks.
   Magic Barrier: Player got immunity against magic attacks.
   Dismount: Opponents are not able to use vehicle, and eliminates effect of the vehicle.

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   - Assassin ( Pow ) -

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   In a type of Pow, character will have a skill that is capable launch with strong physical attacks, and weapons that will be used by a character with that Pow type is scythe. To be able to use a scythe, a character must have a Pow status, which required scythe selected. Skill type of Pow is require weapon scythe.

   - Distance -

   Distance from skill capable launched into an opponent at a distance of 2m ~ 10m and average skill has a distance of 5m.

   - Common Skill Effect -

   Stun: Knocking out opponent and unable to move, using skills, use of potions.
   Critical: Allows to provide critical attack.
   Teleport: Player disappeared and moved by intended target.
   Pull: Pull opponent closer to player.
   Stigma: Marking opponent, any opponent who has hit mark got same damage by persenstase.
   DPS: Opponent got damage per second.

   - Rare Skill Effect -

   Invincible: Player got immunity few seconds.
   Slow Enemy: Decrease speed opponent.
   Balanced: Opponent obtain health damage equal to health player based on percentage.
   Detection: Player can see a opponenet who disappeared.
   Transform: Transform opponent with special effects until a few moments.
   Reduce Max Health: Decrease maximum capacity of health opponent.
   Max Health Increase: Increase maximum capacity of health player.
   Drain HP: Restoring health to player based on percentage of attack opponents.
   Increase CD: Increase cooldown opponent.
   Dismount: Opponents are not able to use vehicle, and eliminates effect of vehicle.

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   - Assassin ( Int ) -

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   In a type of Int, character will have a skill that is capable launch with magical attacks and powerful effects, weapons that would be used by a character with type of Int is shuriken. To be able to use shuriken, characters should have status Int, which required shuriken selected. Skill type of Int require weapon shuriken.

   - Distance -

   Distance from skill capable launched into an opponent has a distance of 4,8m ~ 10m and average skill has a distance of 6,8m.

   - Common Skill Effect -

   Stun: Knocking out opponent and unable to move, using skills, use of potions.
   Reduce Resis: Decrease resistance opponent.
   Teleport: Player disappeared and moved by intended target.
   Slow Enemy: Decrease speed opponent.
   DPS: Opponent got damage per second.
   Dismount: Opponents are not able to use vehicle, and eliminates effect of vehicle.

   - Rare Skill Effect -

   Transform: Transform opponent with special effects until a few moments.
   Balanced: Opponent obtain health damage equal to health player based on percentage.
   Reduce Max Health: Decrease maximum capacity of health opponent.
   Debuff: Opponent loses buff.
   Invisible: Player disappear until time duration ends, and visible when attacking an opponent.
   Stagger: Opponents are not able to launch an attack within duration of a few seconds.
   Accu Reduce: Decrease accuracy opponent.
   Reduce Eva: Decrease evasion opponent.
   Reduce Range: Reduce distance opponent attack.

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   Assassin class, a class with expert characteristic infiltrate and deadly weapons with melee, have such weapons Scythe, Dual Spear, Shuriken. Assassin has character build with health is high enough and has a fast and powerful attack, three types of Assassin each has a different way to engage in combat. Assassin is a melee fighter, but also able to attack with a mid-range distances. There are some skills that are mostly the same effect, and there are also skills that have rarely or special effects, although rare does not necessarily have a strong effect. The following classification of Assassin Class will be explained below.

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   - Assassin ( Miscellaneous ) -

 

   Miscellaneous Skill is an additional skill, there are skills that are free to learn, and there is also the additional skill of a specific type. Some of basic skills have passive effects and use few cost skill point.

   - Basic Skill Effect -

   Increase Speed: Increase speed player.
   Experience: Provide EXP bonus by percentage.
   Regen CP: Restores CP by percentage.
   Max Health Increase: Increase maximum capacity of health player.
   Increase Attack: Increases attack player.





    - Note -

   The explanation above is an overview of important effects Skill Tree, while for the Assassin skill each type are not much different. From low to high skill level only increase the damage, cooldown is different, and quantity that can be targeted opponent. Basically, this class could not do Hybrid because it is tied with weapons, but there are some additional skills that status can still be obtained with Hybrid.

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Info

- Attack : All power damage.

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- Def : Physical defense.

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- Resis : Magic defense.

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- HP : Health Point.

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- MP : Mana Point.

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- SP : Stamina Point.

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- Melee : Close range physical damage.

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- Shooting : Missile long range physicial damage.

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- Energy : All range magic damage.

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- Accuracy : Chance to hit.

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- Evasion : Chance to evade.

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- Speed : Increase attack speed / movement speed.

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- Slow : Reduce attack speed / movement speed.

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