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CLASS

The Brawler

   Brawler Class, a class with characteristics of an expert martial art that uses weapon of gauntlet and vambrace. Brawler has character build with fast attack and strong defense, Brawler is a close combat until mid, has speed and powerful attacks at close range. There are some skills that are mostly the same effect, and there are also skills that have rarely or special effects, although rare does not necessarily have a strong effect. The following classification Brawler Class will be explained below.

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   - Brawler ( Miscellaneous ) -

  

  Miscellaneous Skill is an additional skill, there are skills that are free to learn, and there is also the additional skill of a specific type. Some of the basic skills have passive effects and use few cost skill point.

   - Basic Skill Effect -

   Increase Attack: Increases attack player.
   Def Increase: Increases defense player.
   Increase Speed: Increase speed player.
   Max Health Increase: Increase maximum capacity of health player.
   Teleport: Player disappeared and moved by intended target.
   Counter: Returns to opponent attack received by percentage.
   Invincible: Player got immunity few seconds.
   Blind: Reduce visibility opponent.



   - Note -

   The explanation above is an overview of important effects for Brawler Class Skill Tree, while for each type of skill Brawler did not differ greatly, from low to high skill level only increase damage, cooldown is different, and quantity that can be targeted opponent. This class can do Hybrid, Hybrid Brawler's very easy because there are many choices fighting style in this class.

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  - Brawler ( Dex ) -

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   In this type of Dex, character will have a skill that is able to launch attack with quickly, attack type from Dex types are physical attacks, and weapons that will be used by characters with type of Dex is a normal gauntlet. To use this gauntlet, a character must have status of Dex, which is required for normal gauntlet weapon selected. Skill type Dex is not bound by weapons used.

   - Distance -

   Distance from skill capable launched into an opponent has a distance of 2.5 m ~ 8,5m and average skill has a distance of 5m

   - Common Skill Effect -

   Stun: Knocking out opponent and unable to move, using skills, use of potions.
   Slow Enemy: Decrease speed opponent.
   Shock: Cancel opponent movement and attack.
   Counter: Returns to opponent attack received by percentage.
   Stagger: Opponents are not able to launch an attack within duration of a few seconds.
   Pull: Pull opponent closer to player.
   Reduce Attack: Decrease attack opponent.
   Accu Reduce: Decrease accuracy opponent.
   Reduce Eva: Decrease evasion opponent.
   Reduce Def: Decrease defense opponent.

   - Rare Skill Effect -

   Increase Speed: Increase speed player.
   Reduce Max Health: Decrease maximum capacity of health opponent.
   Debuff: Opponent loses buff.
   Increase CD: Increase cooldown opponent.
   Stigma: Marking opponent, any opponent who has hit mark got same damage based on percentage.

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- Brawler ( Pow ) -

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   In this type of Pow, character will have a skill that is able launch with strong and fast attack, attack type of Pow types are physical, and weapons that will be used by characters with type of Pow is heavy gauntlet. To be able to use this gauntlet,  character should have a Pow status, which required heavy gauntlet weapon selected. Skill type Pow is not bound to weapons used.

   - Distance -

   Distance from skill capable launched into an opponent has a distance of 2.5 m ~ 6.5 m and average skill has a distance of 5m.

    - Common Skill Effect -

   Stun: Knocking out opponent and unable to move, using skills, use of potions.
   Shock: Cancel opponent movement and attack.
   Increase Speed: Increase speed player.
   Strike: Allows to provide critical attack, and increasing attacks based on percentage.
   Reduce Def: Decrease opponent defense.
   Accu Reduce: Decrease accuracy opponent.
   Pull: Pull opponent closer to player.

   - Rare Skill Effect -

   Unable Use Potion: Opponent can not use of potions few seconds.
   Invincible: Player got immunity few seconds.
   Counter: Returns to opponent attack received by percentage.
   Debuff: Opponent loses buff.
   Approach: Player moves quickly toward your opponent simultaneously with attack.
   Stagger: Opponents are not able to launch an attack within duration of a few seconds.
   Reduce Max Health: Decrease maximum capacity of health opponent.
   Drain HP: Restoring health to player based on percentage of attack opponents.

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   - Brawler ( Int ) -

  

   In this type of Int, the character will have a skill that is capable launch with powerful attack and great effect, this attack type of Int type is magical, and weapons will be used by a character with that type of Int is gauntlet lite. To be able to use this gauntlet, a character must have a status Int, which required weapons gauntlet lite selected. Skill type Int is not bound by weapons used.

   - Distance -

   Distance from skill capable launched into an opponent has a distance of 2.5 m ~ 7,5m and average skill has a distance of 7,5m.

   - Common Skill Effect -

   Counter: Returns to opponent attack received by percentage.
   Reduce CD: Decrease cooldown of  skill players.
   Stun: Knocking out opponent and unable to move, using skills, use of potions.
   Stagger: Opponents are not able to launch an attack within duration of a few seconds.
   Unable Use Potion: Opponent can not use of potions few seconds.
   Slow Enemy: Decrease speed of opponent.
   Increase Speed: Increase speed player.
   Strike: Allows to provide critical attack, and increasing attacks by percentage.
   Reduce Resis: Reduce resistance opponent.
   Debuff: Opponent loses buff.
   Shock: Cancel opponent movement and attack.
   Critical: Allows to provide critical attack.
   Increase Energy: Increases magical attack player.

   - Rare Skill Effect -


   Drain HP: Restoring health to player based on percentage of attack opponents.
   Increase CD: Increase cooldown opponent.
   Max Health Increase: Increase maximum capacity of health player.

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Info

- Attack : All power damage.

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- Def : Physical defense.

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- Resis : Magic defense.

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- HP : Health Point.

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- MP : Mana Point.

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- SP : Stamina Point.

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- Melee : Close range physical damage.

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- Shooting : Missile long range physicial damage.

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- Energy : All range magic damage.

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- Accuracy : Chance to hit.

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- Evasion : Chance to evade.

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- Speed : Increase attack speed / movement speed.

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- Slow : Reduce attack speed / movement speed.

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