
CLASS
The Extreme
Extreme class, a class with a characteristic combination of expert class, but not all dominated by Extreme Class. At first extreme could use some a Class, weapons Extreme Class limited by 2 slot weapon that makes extreme can switch weapon for skill that will be used, and over time extreme almost can combine a wide range of Class, plus more special weapons are Fist makes extreme no needed to switch, allowing free use Skill Tree. Fist classified 3 parts Mighty, Nimble, and Bizzare. Fist is a weapon gauntlet that form aura become a weapon based on skill used, character of extreme is a Class that is flexible and tough, extreme is a fighter with various types of distance, it depends Skill Tree used by character of extreme With a level of class that is very complex, made Extreme Class itself becomes longer to increase the level, level of Extreme Class requires 50% more experience than all Class. There are some skills that are mostly the same effect, and there are also skills that have rarely or special effects, although rare does not necessarily have a strong effect. The following classification of Extreme Class will be explained below.
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- Extreme Shooting ( Dex ) -
In this type of Shooting, an expert Class Gunner and Archer, character will have a skill that is capable launch by long range and a great effect. Attack type of Shooting type is physical, and weapons will be used by characters with type of Shooting is Nimble or Mighty Fist. To be able to use Nimble Fist, a character must have a status Dex and Int, required weapons Fist Nimble selected. As for the Mighty Fist, a character must have a Pow status and Dex, required weapons Mighty Fist selected. Skill type of Shooting is not bound by Fist, but bound when using normal weapons it is weapons Class gunner and archer
- Distance -
Distance from skill capable launched into an opponent has a distance of 8,9m and average skill has a distance of 8,9m.
- Common Skill Effect -
Increase speed: Increase speed player.
Slow Enemy: Decrease speed opponent.
Percentage Burn: Burn opponent by percentage.
Stun: Knocking out opponent and unable to move, using skills, use of potions.
Critical: Allows to provide critical attack.
DPS: Opponent got damage per second.
Increase CD: Increase cooldown opponent.
Reduce Def: Decrease defense opponent.
Reduce Accu: Decrease accuracy opponent.
Reduce Eva: Decrease evasion opponent.
Reduce Status: Decrease base status opponent .
- Rare Skill Effect -
Reduce Max Health: Decrease maximum capacity of health opponent.
Drain HP: Restoring health is a percentage player to attack opponent.
Shooting Barrier: Player got immunity against missile attacks.
Melee Barrier: Player got immunity against melee attacks.
Magic Barrier: Player got immunity against magic attacks.
Strike: Allows to provide critical attack, and increase percentage based attacks.
Unable Use Potion: Opponent can not use of potions few seconds.
Balanced: Opponent obtain health damage equal percentage based on health player.
Increase Effect: Extend effect of received opponent.
Stigma: Marking opponent, any opponent who has hit mark got same damage based on persenstase.
Stagger: Opponents are not able to launch an attack within duration of a few seconds.
Debuff: Opponent loses buff.
Magic Counter: Returns to opponent attack by percentage, every receiving magical attacks.
Dismount: Opponents are not able to use vehicle, and eliminate effect of vehicle.
Reduce Resis: Increase resistance player.
- Extreme Melee ( Pow ) -
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At this Melee type is a Class Brawler and Swordmen expert, character will have a skill that is able launch with mid range and powerful attacks. Type a Melee attacks are physical, and weapons that will be used by a character with a type of Melee is Mighty Fist or Bizzare. To be able to use Mighty Fist, a character must have a Pow status and Dex, required weapons Mighty Fist selected. As for Bizzare Fist, a character must have a Pow status and Int, required weapons Fist Bizzare selected. Skill type of Melee is not bound by Fist, but bound when using normal weapons are weapons Class brawler and swordman.
- Distance -
Distance from skill capable launched into an opponent has a distance of 7m ~ 9,5m and average skill has a distance of 7m.
- Common Skill Effect -
Strike: Allows to provide critical attack, and increasing attacks by percentage.
Increase Speed: Increase speed player.
Stun: Knocking out opponent and unable to move, using skills, use of potions.
Pull: Pull opponent closer to player.
Shock: Cancel opponent movement and attack.
Slow Enemy: Decrease speed opponent.
Reduce Range: Decrease distance opponent attack.
Drain HP: Restoring health player by percentage to attack opponent.
- Rare Skill Effect -
Teleport: Player disappeared and moved by intended target.
Approach: Player moves quickly toward to opponent simultaneously with attack.
Stagger: Opponents are not able to launch an attack within duration of a few seconds.
Reduce CD: Decreaase cooldown skill players.
Increase CD: Increase cooldown opponent.
Debuff: Opponent loses buff.
Melee Barrier: Player got immunity against melee attacks.
Magic Barrier: Player got immunity against magic attacks.
Def Increase: Increases defense player.
Counter Melee: Returns to opponent attack by percentage, every receiving melee attack.
Counter Magic: Returns to opponent attack by percentage, every receiving magical attacks.
Percentage Regen: Increases regeneration based on a percentage.
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- Extreme Magic ( Int ) -
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In a Magic type is a Class Shaman and Assassin experts, character will have a skill that is able launch with long range, powerful attack and a great support. This type a Magic type is magic, and weapons that will be used by a character with a type of Magic is Bizzare Fist or Nimble. To be able to use Bizzare Fist, a character must have a status Int and Pow,required weapons Fist Bizzare selected. As for Nimble Fist, a character must have a status Dex and Int, required weapons Fist Nimble selected. Skill type of Magic is not bound by Fist, but bound when using normal weapons Class is a shaman and assassin weapon.
- Distance -
Distance from skill capable launched into an opponent has a distance of 8,3m and average skill has a distance of 8,3m.
- Common Skill Effect -
Stun: Knocking out opponent and unable to move, using skills, use of potions.
Counter Phys: Returns to opponent attack by percentage, every receiving physical attack.
Counter Magic: Returns to opponent attack by percentage, every receiving magical attacks.
Reduce CD: Decrease cooldown skill players.
Reduce Def: Decrease defense opponent.
Reduce Magic: Decrease magical attack opponents.
Stagger: Opponents are not able to launch an attack within duration of a few seconds.
Reduce Status: Decrease base status opponent.
Percentage Burn: Burn opponent by percentage.
Reduce Eva: Decrease evasion opponent.
Reduce Accu: Decrease accuracy opponent.
DPS: Opponent got damage per second.
Critical: Allows to provide critical attack.
Strike: Allows to provide critical attack, and increasing attacks by percentage.
- Rare Skill Effect -
Balanced: Opponent obtain health damage equal of player health based on percentage.
Disguise: Changing form of player or opponent by skill effect.
Invisible: Player disappear until duration end, and visible when attacking an opponent.
Teleport: Player disappeared and moved by intended target.
Approach: Player moves quickly toward your opponent simultaneously with attack.
Revive: Revive other player who has died.
Phys Shield: Block physical attack of opponent based on percentage.
Magic Shield: Block magical attack of opponent based on percentage.
Increase CD: Increase cooldown opponent.
Debuff: Opponent loses buff.
Stigma: Marking opponent, any opponent who has hit mark got same damage based on persenstase.
Max Health Increase: Increase maximum capacity of health player.
Shock: Cancel opponent movement and attack.
Increase Magic: Increases magical attack player.
Dismount: Opponents are not able to use vehicle, and eliminates effect of vehicle.
Reduce Range: Decrease distance opponent attack.
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- Extreme ( Miscellaneous ) -
Miscellaneous skill is an additional skill, there are skills that are free to learn, and there is also additional skill of a specific type. Some of miscellaneous skill has a passive effect and use few cost skill point.
- Basic Skill Effect -
Increase Speed: Increase speed player.
Detection: Player can see opponent who disappeared.
Teleport: Player disappeared and moved by intended target.
Phys Increase: Increases physical attack player.
Increase Magic: Increases magical attack player.
Max Health Increase: Increase maximum capacity of health player.
Increase Attack: Increases attack player.
Def Increase: Increases defense player.
Eva Increase: Increases evasion player.
Accu Increase: Increases accuracy player.
Reduce CD: Decrease cooldown skill players.
- Note -
The explanation above is an overview of important effects Skill Tree, while for each type of extreme skill does not vary much. From low to high skill level only increase damage, cooldown is different, and quantity that can be targeted opponent. This class is basically a class with Hybrid form, but a player can still only pick one Skill Tree or Hybrid. While the Extreme Class was build and fight with Hybrid way.
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